DMNS/Global Immersion: Performance Specification And Acceptance Test Procedure For Playback System
Domography and High Frame Rate
Pertaining to my research about the future cinema, especially the change of the visual dramaturgy in context of ‘new’ technologies like 3D, full dome, VR, HFR and so on, I will outline the importance of visual narration. Full dome by its nature allows many different viewpoints. For example, it is important to understand how the viewer moves their head during each shot and to know what is achievable. In two full dome studies (Leicester Nov. 2016, Denver Feb. 2017) I was able to consider habituation, feelings/perception, perception of focus, quality and rhythm, also presence and immersion. This paper shows some results of the studies and how HFR can support spatial films in their dramaturgy. Also, I will outline the change of the visual dramaturgy in the dome - how the 'domography' should be made to fascinate the audience. It is important to consider these aspects because we need a qualitative use of the new technologies – not for a ‘cinema of attraction’ (Gunning 1990) but to attract the audience with a cinema of qualitative and attractive narration.
- Maren Kiessling