Learning Fulldome
Resources from our community of dome theater professionals
A proposal for Dome Standards Spatial resolution, luminance and system contrast
Martin Howe
Best Practices & Guidelines for Immersive Cinema, part1
We describe the critical ways in which the fulldome medium is different from traditional film and what that means for the film-maker.
Neafus, Wyatt, Yu
Best Practices and Guidelines for Immersive Cinema, part 2
In Part II of this paper, we will identify directorial choices about what and how content is shown in the dome theater.
Neafus, Wyatt, Yu
Developing a Fulldome Standard: A Historical Perspective for Success
Jim Costigan & Blair Parkin
Development, Testing and Implementation of Digital Imaging Techniques for Enhanced Learning Applications in HD, 3D and Dome Theater Immersive Environments
Digital Cinema System Specification
Digital Dome Fraunhofer
Digital PlanetariumBased Immersive Musical Performances
Ka Chun Yu, Trace Reddell, Leslie Gaston and Nigel Jenkins
Dome Survey Research Summary
Domography and High Frame Rate
Pertaining to my research about the future cinema, especially the change of the visual dramaturgy in context of ‘new’ technologies like 3D, full dome, VR, HFR and so on, I will outline the importance of visual narration. This paper shows some results of the studies and how HFR can support spatial films in their dramaturgy. Also, I will outline the change of the visual dramaturgy in the dome - how the 'domography' should be made to fascinate the audience.
Maren Kiessling